FPS is not the whole story
Stable frame time can feel better than a higher unstable average.
Use repeatable scenes and monitor frame-time spikes, 1% lows, GPU utilization, CPU limits, VRAM pressure and temperatures.
Stable frame time can feel better than a higher unstable average.
Use repeatable scenes and monitor frame-time spikes, 1% lows, GPU utilization, CPU limits, VRAM pressure and temperatures.